The following are sound art works premiered during the last years, produced for artistic events such as competitions or exhibitions.

Home (2014)

Home is a soundscape created for the ‘Home’ exhibit at the Webster University Gallery in The Netherlands, within the framework of The Big Draw Leiden 2014 (13-28 September). Here, the conflation of familiar sounds from seemingly disconnected locales brings to the fore the contradictions of ‘being-there’ as a mode of engaging with the world: are we where the body is, or where the consciousness dwells? Is absence a mode of presence? Are we ever at home? With the participation of Cary Jacobs, Taya Poplin-Redhouse and Markus Fliege, students of the 2014 course Audio Production I at Webster University Leiden (which I had the fortune to teach).


The One Fear (2012)

This work tells of one who faces the road of frights towards fundamental fear. Sound is treated here in ways different from musical creation and spatial emulation, yet taking advantage of both. Melody and rhythm are used to give identity to characters and form to their emotions. The stereo imaging of sounds does not put listeners at the perceptual centre. Instead, panning and fading are deployed to bring about a narrative in motion. From left to right, the fearful moves along the path, overcomes anxiety, and eventually meets the source of radical fear.

The horizontal 2-D logic behind the narrative strategy teams up with the timbric quality of the characters, as to gently evoke the aesthetics of early video games. As in gaming, it is advisable to follow closely the moves of the hero, the behaviour of the villains, and their relation to the stage, in order not to miss identities and key confrontations. It is this metaphorical character of sound what makes The One Fear an aural poem.

The One Fear was created during a 24 hours non-stop session for The Kontest, an international art competition hosted by the KIKK Festival 2012, Namur (BE). The manufacture of this piece is thoroughly based on additive synthesis; no samples whatsoever have been used in the making. All sounds have been produced with open source software. Listening with headphones is advisable.

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